![]() If this was helpful, please let me know on or Twitter Feel free to subscribe to RSS feed. Feel free to dig into Xcode 14 release notes yourself as well. That is a quick overview of things coming with Xcode 14. Xcode Server is deprecatedĪs Xcode Cloud is not any more in beta, Apple is removing Xcode Server from Xcode 14. Sounds like there is going to be less need to trigger render preview manually. Many items about improving SwiftUI previews and reloading them when making edits. Happy to see that xcodebuild -importLocalizations and -exportLocalizations work with Swift packages. The only way for importing and exporting localizations was having Xcode project only for that. Swift packages and localizationĪt my work, we have struggled with Swift packages which contain localization. But on the other hand, there are multiple changes happening in Interface builder as well. The platforms State of the Union mentioned Swift and SwiftUI being the future of building apps. Seems like there is a way to investigate these issues and possibly solve them with the new swift-healthcheck command. It is a frustrating when using a debugger and then any expression is resolving. There is a new build setting ENABLE_USER_SCRIPT_SANDBOXING for turning on sandboxing in shell script build phases. Not sure yet what are the default values, since I did not find them in Xcode beta 1. There are new build settings like RECOMMENDED_IPHONEOS_DEPLOYMENT_TARGET etc. Sounds like we can hope for faster builds. Release notes mention that Xcode 14 can build targets in parallel with their Swift target dependencies. Of course, the option is going to be there for using separate images for each of the sizes who need it. Whoever has dealt with app icons are going to be happy to hear that in Xcode 14 we can just use a single image for the app icon. ![]() That is the one I did not expect to change, but it did. ![]() In addition, bitcode uploads are going to be rejected when using Xcode 14. ![]() In the release notes we can read that bitcode for iOS, tvOS, and watchOS is turned off by default. I am eager to see what Xcode 14 is about to bring and therefore let’s dive into Xcode’s release notes where I pick out some of the changes which caught my interest. amework/Modules/CommonUISDK.swiftmodule/arm64-apple-ios.swiftinterface:20:90: 'MainActor' is only available in iOS 13.It is a WWDC week and the first day is over. Please select a toolchain which matches the SDK. Please select a toolchain which matches the SDK.įailed to build module 'SupportSDK' this SDK is not supported by the compiler (the SDK is built with 'Apple Swift version 5.6.1 (swiftlang-5.6.0.323.66 clang-1316.0.20.12)', while this compiler is 'Apple Swift version 5.8 (swiftlang-5.8.0.124.1 clang-1403.0.22.11.100)'). We're still seeing errors like these when building with the latest releases:įailed to build module 'CommonUISDK' this SDK is not supported by the compiler (the SDK is built with 'Apple Swift version 5.6.1 (swiftlang-5.6.0.323.66 clang-1316.0.20.12)', while this compiler is 'Apple Swift version 5.8 (swiftlang-5.8.0.124.1 clang-1403.0.22.11.100)'). The Xcode 12 release supports on-device debugging for iOS 9 and later, tvOS 9 and later, and watchOS 2 and later. Xcode 12 includes SDKs for iOS 14, iPadOS 14, tvOS 14, watchOS 7, and macOS Catalina 10.15.6. Hi Eric Nelson has there been any update on this? Xcode 14.3 has been officially released and the Zendesk SDKs are still blocking our build. Update your apps to use new features, and test your apps against API changes.
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